Post Tagged with: "design"

Aggregation mechanisms, Decision Making/Problem Solving, Emergence/Self-organization, Examples/Cases, Governance/Leadership, Participation, Participatory architectures, Politics/Democracy, Reputation mechanisms

Design principles of participatory architectures for democracy based on collective intelligence (III)

Collective sample

To complete the trilogy of posts that I am writing in this blog to discuss the possibilities that Design offers to conceive participatory spaces that reinforce the democracy (I recommend first read the two previous releases: post I and post II), I will share as advance of the research I am doing for my book, a decalogue of principles that, in my own experience as a designer of participatory architectures, are critical for collective intelligence to be genuinely democratic

1. SIMPLICITY:

Simple rules allow for complex behaviors. Design guidelines must be minimal. The objective is to define basic principles for structuring the conversation and the aggregation. They should be a few but powerful. Be careful about over-designing because that, paradoxically, encourages simplistic behavior. Read more ›

by × June 16, 2017 × 0 comments

Aggregation mechanisms, Emergence/Self-organization, Governance/Leadership, Participation, Participatory architectures

Collective Intelligence for Democracy as a Design Challenge (I)

collective intelligence_hands

This article is part of a trilogy of entries that I am going to publish in this blog to discuss the possibilities that Design offers to conceive participatory spaces that reinforce the democracy.

In this article, I define “collective intelligence for democracy” as the ability to reason, learn, create, solve problems or make decisions in a large group through participatory and legitimate mechanisms that return power to the citizenship.

One of the great challenges that collective intelligence for democracy faces is scaling, due to its demandingly high coordination costs. That is why one of the questions that should be asked is how can interactions be designed to manage collective intelligence in very large groups. For instance: does scaling generate a structural and unsolvable failure that makes good deliberation on a large scale impossible, or could that failure be corrected through design? Read more ›

by × June 16, 2017 × 0 comments

Decision Making/Problem Solving, Network Design, Participation

Four pillars of the design of participatory architectures

street wisdomIn return to my recent reflection on the “participatory architectures” for innovation, the issue that really fascinates me; the essential question I’ve been asking is: What can explain that some participatory projects work better than others? Are there any patterns of the collective behavior that help us to improve the participatory initiatives´ design?

Learned by several recent experiences (some good and some bad ones), the invisible hand of participation is an effective filter for innovation only if it´s conceived within an intelligent architecture of interactions.

On a further consideration, I consider there are four pillars that have a decisive impact on the success or failure of that “architecture”: 1) Ability of call, 2) Ability of structure, 3) Filtering capacity, 4) Synthesis capacity. Read more ›

by × August 30, 2013 × 1 comment